Artstation – Organic Sculpting in Blender by Rico Cilliers
Organic Sculpting
Organic Sculpting in Blender by Rico Cilliers : In this 2-part series, Rico Cilliers covers sculpting and retopology of a game-oriented workflow for organic models in Blender. He shares tips, add-ons, and best practices for quickly and efficiently creating great environmental or creature-type organic models.
PART 1
Blockout and Sculpting
by Rico Cilliers • Intermediate • 1h 35m • 7 Videos
In this first part of a two-part series, Rico teaches how to sculpt believable and appealing organic models in Blender while highlighting useful techniques and best practices to help you build an efficient workflow.
PART 2
Retopology and UVs
by Rico Cilliers • Intermediate • 1h 19m • 5 Videos
In this second part of a two-part series, Rico demonstrates how to create the low poly game-ready mesh from your existing high-poly organic model with a few different retopology techniques as well as UV unwrapping and optimization.
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