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3ds Max 2018 Essential Training

3ds Max 2018 Essential Training

3ds Max 2018 Essential Training

 

3ds Max 2018 Essential Training : 3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.

Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Then, find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping as well as the rendering options, including an introduction to Arnold, the new production renderer.

Contents :

  • Customizing and configuring the interface
  • Selecting, duplicating, and editing objects
  • Working with sub-objects in the modifier stack
  • Performing polygonal and subdivision surface modeling
  • Freeform modeling and sculpting
  • Modeling with splines and NURBS
  • Linking objects in hierarchies
  • Framing shots with cameras
  • Creating and editing keyframes
  • Controlling lights and shadows
  • Building materials
  • Mapping textures
  • Rendering sequences
  • 3ds Max 2018 Essential Training

1. Getting Started

Choosing a workspace    1m 42s
Customize user Interface and defaults    1m 47s
Setting preferences    3m 40s
Using project folders    5m 4s

2. 3ds Max Interface

Getting familiar with the interface    6m 45s
Using the Create and Modify panels    3m 50s
Navigating in viewports    7m 24s
Transforming objects with Move and Rotate    5m 43s
Using hotkeys    3m 11s
Specifying display units    3m 7s
Specifying system units    4m 17s
Defining the Home Grid    3m 27s
Choosing shading modes    4m 26s
Configuring viewports    2m 21s
Customizing colors    4m 6s
Customizing hotkeys    5m 18s

3. Manipulating Objects

Choosing a coordinate system    4m 17s
Choosing a transform center    3m 7s
Duplicating objects with Array    6m 10s
Duplicating objects with Clone    5m 11s
Using Isolate Selection and Lock Selection    2m 11s
Working with the Scene Explorer    2m 53s
Selecting with Window/Crossing    3m 20s
Collecting objects in Groups    6m 16s

4. Using the Modifier Stack

Understanding level of detail    6m 1s
Moving a pivot point    2m 43s
Selecting sub-objects    3m 26s
Building a modifier stack    4m 51s
Understanding topology dependence    4m 12s
Using a Volume Select modifier    5m 42s
Clearing a selection in the stack    3m 10s
Collapsing the modifier stack    8m 50s

5. Spline Modeling

Creating a line    8m 14s
Editing vertex types    4m 58s
Revolving a surface with a Lathe modifier    3m 49s
Editing Splines    3m 51s
Adjusting level of detail with Interpolation    3m 45s
Understanding NURBS    4m 42s
Importing Illustrator paths to 3ds Max    5m 49s
Rendering splines    3m 39s
Adding a Bevel modifier    5m 35s
Creating a TextPlus primitive    5m 52s
Lofting with the Sweep modifier    4m 11s

6. Polygon Modeling

Creating an image plane    8m 23s
Tracing an image plane    5m 56s
Creating solid geometry with Extrude modifier    1m 57s
Adding edges with Cut    4m 16s
Correcting topology with QuickSlice    6m 14s
Preparing Boolean operands    8m 55s
Cutting with Booleans    4m 48s
Creating doors and windows    5m 44s

7. Sub-Object Polygon Editing

Constraining sub-object transforms    4m 52s
Detailing with Chamfer    5m 45s
Branching with Extrude    5m 45s
Simplifying geometry with Remove    6m 21s
Welding vertices    4m 43s

8. Subdivision Surface Modeling

Understanding subdivision surfaces    2m 44s
Preparing for subdivision surfaces    5m 27s
Adding the OpenSubDiv modifier    1m 51s
Shaping with Editable Poly Ribbon tools    6m 30s
Baking subdivisions    3m 27s

9. Freeform Modeling

Sculpting with Paint Deform    8m 6s
Using Paint Deform brushes    6m 27s
Setting paint options    3m 37s
Controlling brush options    3m 34s
Conforming one object to another    7m 17s
Sculpting with Conform Transform    3m 28s

10. Hierarchies

Understanding hierarchies    3m 23s
Transforming pivot points    5m 4s
Rotating in Gimbal coordinate space    5m 43s
Setting rotation Axis Order    5m 9s
Linking objects    6m 32s
Locking transforms    3m 29s
Avoiding problems with scaling linked objects    9m 50s

11. Layout and Modeling

Merging scenes    3m 29s
Referencing scenes with Xref Objects    6m 7s
Managing display layers    5m 50s
Creating a target camera    3m 51s
Creating a free camera    5m 16s
Enabling safe frames    3m 41s
Choosing aspect ratio in Render Setup    4m 26s

12. Keyframe Automation

Setting up Time Configuration    6m 18s
Creating keyframes in Auto Key mode    4m 22s
Creating keyframes in Set Key mode    3m 52s
Editing animation in the Timeline    4m 50s
Editing animation in the Dope Sheet    4m 34s
Interpolating keys in the function Curve Editor    6m 41s
Moving position keys with Motion Paths    6m 40s

13. Lighting

Creating photometric lights    4m 21s
Controlling viewport quality    3m 14s
Adjusting light Intensity and color    4m 4s
Adjusting exposure control    6m 37s
Using the ART renderer    5m 52s
Adjusting light shape    3m 49s
Adjusting light distribution    6m 38s
Creating a sun and sky
8m 19s
Previewing renders with ActiveShade    3m 15s
Using the Light Explorer    7m 45s

14. Materials

Using the Compact Material Editor    6m 17s
Using the Slate Material Editor    6m 52s
Managing scene materials and sample slots    7m 4s
Adjusting standard material parameters    4m 13s
Adjusting physical material parameters    8m 49s
Assigning multi/sub-object materials    6m 44s

15. Mapping Textures

Placing 3D procedural maps    8m 24s
Mapping bitmap image files    4m 55s
Tracking scene assets    11m 59s
Projecting UVs with UVW Map    9m 39s
Using Real-World Map Size    5m 24s
Painting on objects with Viewport Canvas    2m 10s

16. Rendering

Choosing a renderer    5m 47s
Choosing render output file options    4m 53s
Rendering a preview animation    9m 17s
Playing image sequences in the RAM Player    4m 26s
Setting Arnold render options    10m 24s
Rendering an image sequence    4m 1s

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