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CINEMA 4D R18 Essential Training: VFX

CINEMA 4D R18 Essential Training: VFX

CINEMA 4D R18 Essential Training: VFX

 

CINEMA 4D R18 Essential Training: VFX : introduces artists to the Cinema 4D workflow for creating VFX and integrating them into a live action shot. Learn key concepts—such as how to track and solve a shot using the Motion Tracker—that are crucial to understanding exactly how this 3D application functions. Instructor Andy Needham includes practical techniques for removing lens distortion, importing models, and creating basic animation. Additionally, Andy discusses how to create shiny, refractive, and displaced materials. He also covers how to use the Camera Calibration tag and Projection Man to build a 3D representation of a photograph.

Contents :

  • What is VFX?
  • How is C4D used by VFX artists?
  • Setting up a project for tracking
  • Solving the 3D camera
  • Removing lens distortion
  • Solving and saving lens profiles
  • Importing a model
  • Manipulating keyframes and curves
  • Creating shiny, refractive, and displaced materials
  • Working with C4D lights and shadows
  • Lighting with Sky objects
  • Compositing mulitpass renders

1. What Is VFX?
What is VFX?        2m 16s
How is C4D used by VFX artists?        1m 32s
Examples of work        3m 54s
Big-picture concepts        8m 3s

2. The Importance of Motion Tracking
What is motion tracking?        3m 23s
Analyzing the shot        4m 22s
Setting up our project for tracking        5m 16s
Automatic tracking        6m 39s
Manual tracking        11m 36s
Solving the 3D camera        8m 29s
Adding a coordinates system        7m 12s
Testing the solve with geometry        2m 14s
Importing/exporting the tracked data        3m 49s
Removing Lens Distortion        55s
Solving and saving lens profiles        6m 6s

3. Preparing and Animating Models for VFX
The philosophy of VFX modeling        3m 19s
Importing a model        4m 12s
Cleaning up a model hierarchy        8m 17s
Incorporating a model with a tracked scene        7m 9s
Basic animation for VFX        4m 46s
Manipulating keyframes and curves        8m 14s

4. Basic Materials
Introduction to materials        4m 27s
Applying materials        2m 56s
Creating a shiny material        5m 51s
Creating a refractive material        3m 57s
Creating a displaced material        7m
Working with the Texture Manager        6m 21s

5. Basic VFX Lighting
Overview of VFX lighting        1m 21s
Working with C4D lights and shadows        4m 48s
Lighting with Sky objects        3m 28s
Working with GI        3m 41s

6. Camera Projection and Modelling
Using the Camera Calibration tag        7m 55s
Adding geometry and projected textures        10m 12s
Baking textures with Projection Man        3m 32s
Cleaning up textures in Photoshop        4m 30s
Relighting with Physical Sky        6m
Animating a camera        3m 48s
Reapplying lens distortion        3m 44s

7. Takes, Tokens, and Multipass Rendering
What is VFX compositing?        1m 43s
Setting up multipass renders        8m 40s
Preparing takes        6m 12s
Rendering with tokens        2m 58s
Compositing multipass renders        10m 46s

8. Challenge
Challenge overview        1m 49s
Solution: Calibrate and model        4m 35s
Solution: Bake textures and paint        5m 18s
Solution: Light, render, and finish        6m 11s

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