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3DMotive – Grenade Asset in Substance Volume 1-2

3DMotive – Grenade Asset in Substance Volume 1-2Grenade Asset


Grenade Asset in Substance Volume 1-2 : In Grenade Asset in Substance Painter, we start off with what it takes to model an asset. From there, we will model a block mesh in order to make sure our scale and everything is looking right before spending too much time on it. we’ll then make a high poly mesh from the block mesh using subdivision modeling techniques. Next, we go over the process of UVing and creating smoothing groups for our model so we get clean bakes. I will then take them into Substance Painter 2 to bake our maps for use in easy procedural texture creation. To wrap it up we will take our model into Marmoset Toolbag 3 and set up a material and lighting for our beauty renders. Along the way I will give advice and my expertise on what it takes to be a production artist. There’s a lot of great stuff to learn here, so don’t miss it!

Volume 1

  • Chapter 1 – Intro
  • Chapter 2 – Concept Breakdown
  • Chapter 3 – Block in the Grenade Body
  • Chapter 4 – Block in the Grenade Top
  • Chapter 5 – High Poly Modeling the Grenade Body
  • Chapter 6 – Finishing the High Poly Grenade
  • Chapter 7 – Prepping for UVs

Volume 2

  • Chapter 1 – Intro
  • Chapter 2 – UVing the Grenade Body
  • Chapter 3 – UVing the Small Bits
  • Chapter 4 – Finishing UVs and Baking Textures
  • Chapter 5 – Getting a Base Texture Started
  • Chapter 6 – Continuing the Base Texture
  • Chapter 7 – Finishing the Base Texture and Adding Decals
  • Chapter 8 – Adding More Decals
  • Chapter 9 – Finishing the Grenade Texture
  • Chapter 10 – Rendering In Marmoset
  • Chapter 11 – Post Process in Photoshop



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