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Mech Design Concept for the Entertainment Industry

Mech Design Concept for the Entertainment IndustryMech Design Concept

 

Mech Design Concept for the Entertainment Industry : In this mech design workshop, Furio will be going over the workflow he uses for creating concepts for film and games. He will demonstrate how he uses ZBrush to generate blockout and to further refine the model for concept, and will go over materials and lighting with Keyshot, and then finalize in Photoshop.

Furio Tedeschi is a concept artist currently freelancing at Paramount Pictures on a yet unannounced film project. Tedeschi has more than 15 years of professional experience in the entertainment industry. Throughout the years he has worked for studios including Blitz Games, Krome Studios and award winning visual effects company, Mr. X Inc. He has also freelanced for a wide range of clients, such as 343 Industries, Alliance Studios, WB Games, Gameloft, Blur Studio, McFarlane Toys, and Sapphire Technology.

More recently, he was senior concept and character artist at BioWare Montreal on Mass Effect: Andromeda, and later started freelancing at Paramount Pictures as a concept artist on the recently released Transformers: The Last Knight and the horror movie, A Quiet Place. Furio specialises in concept art, art direction, 3D sculptures and character game models. He has an extensive knowledge and competencies in a range of advanced CG software including Photoshop, Mental Ray, V-Ray and 3D Studio Max. He has been the ZBrush Summit sculpt off champion for the past 3 years.

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