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3DMotive – Cannon Texturing in Substance Volume 1 – 2

3DMotive - Cannon Texturing in Substance Volume 1 - 2

Cannon Texturing in Substance

 

Cannon Texturing in Substance : In this course, we will create a realistic looking ship cannon. For this we will use Maya, Zbrush, UV Layout and Substance Painter. In the beginning, we setup a basemesh in Maya to use it later in Zbrush. In Zbrush, we will cover how to create some nice Metal and Wood, and following that I will show you how to generate in ColorID Map. With the highpoly and the generated maps we now can modify our basemesh to use it as lowpoly, and use UVLayout to generate our UVs. Once the asset is unwrapped, we will bake the lowpoly in Substance Painter and give some Color. As we wrap things up, we will cover rendering in Iray to create some stunning shots for your portfolio.


  • Volume 1

Chapter 1 – Intro 01:01
Chapter 2 – Creating the Basemesh 09:05
Chapter 3 – Working with Boolean 11:19
Chapter 4 – Subdividing for Zbrush 07:09
Chapter 5 – Importing into Zbrush 13:32
Chapter 6 – Sculpting Wood 16:29
Chapter 7 – Creating Metal 15:30
Chapter 8 – ColorID Renaming and Exporting the High Poly 19:36


  • Volume 2

Chapter 1 – Intro 00:55
Chapter 2 – Creating the Low Poly 12:05
Chapter 3 – Starting the UVs 10:30
Chapter 4 – Finishing the UVs 10:00
Chapter 5 – Baking in Substance Painter 09:54
Chapter 6 – Texturing the Wood 11:40
Chapter 7 – Finishing the Wood Texture 09:38
Chapter 8 – Rendering in Marmoset and IRay 14:49
Chapter 9 – Texturing the Barrel 10:44

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