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3D Creature Modeling for Production by Chung Kan

3D Creature Modeling for Production by Chung Kan3D Creature Modeling for Production


3D Creature Modeling for Production by Chung Kan : In this tutorial you will learn how to model and sculpt a 3D creature bust using sculpting and polygonal modeling techniques that are used in a professional production environment in both games and film. Not only will you learn the technical aspects of 3D creature modeling/sculpting but also my approach to creative design.

A working knowledge of Zbrush and/or Mudbox as well as 3ds max is preferred but these principles & techniques can also be applied to other 3D modeling/sculpting packages.

Includes :

  • 6 Video Files
  • Zbrush ZTL Tool of the Final Mesh

Duration : 8hr video MP4 format with audio commentary in English

Sections :

  • Part 1: Base Mesh Blockout (1hr 27mins)
  • Part 2: Base Mesh Detail Refinement (1hr 41mins)
  • Part 3A: Base Mesh Finalization (56mins)
  • Part 3B: Base Mesh Finalization (56mins)
  • Part 4: Armor Sculpting (1hr 23mins)
  • Part 5: Creature Sculpting (1hr 39mins)

Topics Covered :

  • 3D Blocking
  • Designing/Concepting
  • Polygonal Modeling
  • Hard Surface Sculpting
  • Organic Sculpting

Direct download links 10.5 GB :

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