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Unity Multiplayer Game development with Photon PUN2

Udemy – Unity Multiplayer Game development with Photon PUN2Unity Multiplayer Game development

 

Unity Multiplayer Game development with Photon PUN2 : Learn how to create video games using Unity, the world-leading free-to-use game development tool. We start super simple so you need no prior experience of Multiplayer Coding and Concepts.

Requirements

  • Basic Understanding of Unity3D

This Course is Designed for Beginners Who Have A basic Understanding Of Unity and eager to learn Multiplayer GAME Development using Photon 2 (PUN) Latest Edition of 2019 and (Unity 2018.2.4).

In This Course We will Start Learning By Creating A fully Functional Multiplayer 2D Platformer Game where Up-to Eight Users Can play with Each other in A single Room And we can create as many Rooms we want, we will also add Mobile Controls so we can play the game on any mobile device. The Game will Have The following Functionalities :

  • Creating Lobby and Rooms
  • Creating Teams
  • Player Movement Sync
  • Jumping and Rotation Sync
  • Firing Bulletes and Syncing
  • Death And Respawn On Network
  • Photon Features Like Transform Sync And Rigidbody Sync
  • RPC Remote Procedure Calls
  • Raise Events on Network
  • Player Feeds on Network
  • Displaying Online Users
  • Chatting System
  • Animation Syncing Over The Network
  • Player Health System
  • Mobile Controls (Android and ios)
  • And much More….

Who this course is for:

  • Beginners Unity Game developers
  • Who want to create Multiplayer Cross platform Games
  • Who want to learn Photon 2 latest version to create Real-time Multiplayer Games
  • Students also bought

What you’ll learn

  • Multiplayer Game Development Using Photon 2 (PUN)
  • Multiplayer Concepts and Practices
  • Creating Complete Multiplayer Platformer Game
  • Syncing Player Movement and rotation
  • Creating player Teams
  • Mobile Controls : To play Game on Mobile Devices
  • Using Raise events and RPC’s
  • Using Photon player custom properties
  • Syncing player Animations on Network
  • Player Death and revive system with Health system
  • Real-Time Chat system
  • Player Feeds system on Network

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