Vertex Workshop – Character Creation For Games by Ackeem Durrant
Character Creation For Games
Character Creation For Games by Ackeem Durrant : Create A Game-Ready Character, From Start To Finish.
- Face Anatomy
- Wrinkles & Pores
- Pipeline
- Material Expression
Create A Game Character
Learn how to apply practical workflows to create a game-ready character, from start to finish, with one of the Industry’s leading artists, Ackeem Durrant. Ackeem has been sculpting and modeling characters for games for more than 4 years and currently works as a Character Artist at Bulkhead Interactive.
Ackeem will teach you the workflows for character creation and will guide you through all stages. You will learn all the steps in the pipeline and understand how to prepare your character for final presentation.
What You’ll Learn
The course will go through the full process of modeling and sculpting Characters for Games, starting with collecting references, blocking in and sculpting the character, moving into retopology and UVs, then texturing and presenting. The emphasis throughout the course will be on addressing the nuances of forms, structures, workflow and presentation.
By the end of the course, students will have produced a portfolio-ready character. They should also have gained knowledge on how to troubleshoot new problems or tasks.
This workshop on Character Creation will consist of ten modules of pre-recorded lessons and live Q&A sessions. You’ll learn core character design skills and workflows and be part of a community of artists working to achieve next level quality in their work.
By the end of the workshop you’ll:
- Have developed a fluency in the various stages of the PBR workflow.
- Know how to create dynamic poses for your character.
- Have mastered the pipeline for 3D character creation.
- Have created your own game-ready character.
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