Utilizing Advanced Shading Techniques Using V-Ray in Maya
Utilizing Advanced Shading Techniques
Utilizing Advanced Shading Techniques Using V-Ray in Maya : In this series of V-Ray and Maya tutorials, we’ll examine step by step how V-Ray shaders work and how we can modify and stack them to create realistic materials. We’ll cover BRDFs, reflectance curves, and the layering of different components to create complex materials. We’ll also look at creating many different types of shaders, such as metallic paint, ice cubes, and various insect textures for our snail asset. You’ll gain a good overall understanding of some of the more expert features of the V-Ray shading tools. By the end of this V-Ray and Maya training, you’ll have a deeper understanding of advanced shading techniques using V-Ray in Maya.
Software required : Maya 2014, V-Ray 2.40, NUKE 7.
What you’ll learn :
- Introduction and project overview
- Utilizing shader components
- Employing BRDFs
- Using DMC Sampling to interact with shaders
- Applying the Fresnel Effect
- Layering speculars
- Exploring layering options
- Creating a metallic paint shader
- Finalizing metallic paint shader
- Creating an ice cube shader
- Completing ice cube shader
- Constructing a chocolate shader
- Adding layers to our SSS2 base
- Shading the snail shell
- Layering our snail shell
- Building the snail body
- Shading the snail body
- Creating the snail trail shader
- Shading the metal base
- Finalizing our render
- Viewing our final image
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