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Unreal Shader – Trunk & Foliage

Unreal Shader - Trunk & Foliage

Unreal Shader – Trunk & Foliage

 

Unreal Shader – Trunk & Foliage : During this course I will show you, step by step, how to create a Vegetation Shader!

More than any other model type the most important thing for vegetation is the shader. Learn how to create the perfect shader for your trees, saplings, bushes, small plants and grass!

Compatible with Megascans 3d plants and Speedtree assets

What I will learn?

  • Two main shaders – (the first one for Bark/Foliage assets and the second one for ground foliage)
  • Attribute Parameters – (Color, normal, roughness, specular, ao intensities)
  • Subsurface Scattering – (with custom color & intensity controls)
  • Billboard logic – (Speedtree Only)
  • Two different winds – (a wavy one for non-speedtree assets and the native Speedtree wind – .st9 format not supported)
  • RVT Blending – (make the perfect transition between the terrain and the foliage)

What I will get?

  • 3h15 of step-by-step video tutorial
  • 1080/30fps resolution

Software Used:

  • Unreal Engine 5.2

Level:

  • Anyone who wants to learn, improve or fix their skills in environment creation.

Direct download links 1.7 GB :

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