Game DevelopmentUnreal Engine

Unreal Engine – WWII British Infantry

Unreal Engine - Weapon Customization SystemWWII British Infantry

 

WWII British Infantry : The material system will give you a possibility to customize this character. New camouflage patterns can be easily added to make it look unique. And as result can be used with something completely different. Alternative history? Why not?

ANIMATION AND RIG

Model sharing standard UE mannequin and as result you can use all available animations from marketplace, also don’t forget to check free animation starter pack from Epic

Ready to go APEX cloth physics

MATERIALS

The advanced material system gives you a possibility to assign custom camouflage texture and adjust colors for some elements. For example, you can easily create team colour differentiation.

TEXTURES

Fully compatible with physically based render pipeline (PBR) high detailed textures.

All texture sets include following: Diffuse(Albedo) , Roughness, Metalness and Normal map

MESH INFORMATION

Well balanced for Mid/Long distance and close up render. Geometry created to be used with third person camera or for NPC/Enemy in both first and third person camera view.

Use this form if you have any questions

Technical Details

Features:

  • Fully customizable Material
  • APEX cloth dynamic

Scaled to Epic skeleton: YES

Rigged: YES

Rigged to Epic skeleton: YES

Animated: Compatible with all Animation for standard UE4 mannequin

Number of characters: 6

Vertex counts of characters: 15200

Texture Resolutions: 4096×4096 on coat and 2048×2048 on each of other parts

Supported Development Platforms: PC, Mac, Linux

Supported Target Build Platforms: PC, Mac, Linux, Current Gen Consoles

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