Unreal Engine – WWII British Infantry
WWII British Infantry
WWII British Infantry : The material system will give you a possibility to customize this character. New camouflage patterns can be easily added to make it look unique. And as result can be used with something completely different. Alternative history? Why not?
ANIMATION AND RIG
Model sharing standard UE mannequin and as result you can use all available animations from marketplace, also don’t forget to check free animation starter pack from Epic
Ready to go APEX cloth physics
MATERIALS
The advanced material system gives you a possibility to assign custom camouflage texture and adjust colors for some elements. For example, you can easily create team colour differentiation.
TEXTURES
Fully compatible with physically based render pipeline (PBR) high detailed textures.
All texture sets include following: Diffuse(Albedo) , Roughness, Metalness and Normal map
MESH INFORMATION
Well balanced for Mid/Long distance and close up render. Geometry created to be used with third person camera or for NPC/Enemy in both first and third person camera view.
Use this form if you have any questions
Technical Details
Features:
- Fully customizable Material
- APEX cloth dynamic
Scaled to Epic skeleton: YES
Rigged: YES
Rigged to Epic skeleton: YES
Animated: Compatible with all Animation for standard UE4 mannequin
Number of characters: 6
Vertex counts of characters: 15200
Texture Resolutions: 4096×4096 on coat and 2048×2048 on each of other parts
Supported Development Platforms: PC, Mac, Linux
Supported Target Build Platforms: PC, Mac, Linux, Current Gen Consoles
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