WorldScape Plugin
WorldScape Plugin – Make planets and infinite worlds : Compatible with Unreal’s multiplayer, guide your imagination to quickly achieve fully procedural infinite playgrounds with the ability to customize the terrain’s noise through our heightmap decal system importing 8-bit and 16-bit heightmaps to gain full control of your terrain.
Technical Details
- ClipMap’s based terrain technology
- Create infinitely large and tiny flat/spherical worlds.
- Smart terrain level of detail to achieve maximum performances.
- Instanced, multithreaded procedural foliage generation through temperature, humidity, height, noise and slope parameters.
- Noise-based biome system customizable C++
- Import HeightMaps 8/16bits
- Surface Collision
- NavMesh
- WaterPlugin
- Layer Materials procedural for surface.
- Realistic Gravity for planet. (Experimental)
Code Modules:
- WorldScapeCore – Runtime
- WorldScapeEditor – Editor
- WorldScapeFactory – Editor
- WorldScapeNoise – Editor
- WorldScapeVolume – Editor
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