Game DevelopmentUnreal Engine

Ultimate Multiplayer FPS Template With Runtime Multiplayer Level Editor v1.2 (4.26)

Unreal Engine - Ultimate Multiplayer FPS Template With Runtime Multiplayer Level Editor Ultimate Multiplayer FPS Template

 

Ultimate Multiplayer FPS Template With Runtime Multiplayer Level Editor : A response from one of my Discord members/Customers that describes this framework very well: “This system gets more awesome the more I use it. So far I have seamlessly gotten easyballistics & ballistic fx + integrated and I’m still learning where things are and how things work with pretty little effort. This is less like a “kit” like what is traditionally sold — most kits where you basically just add derivatives of the examples. Like you buy “insert almost any kit here” and you are basically modifying it as an example project. But underneath, it’s hard to make it really yours without scrapping almost everything about the kit and nearly defeating the purpose of it. This is instead more like a foundation and framework to build with, as such, its very very easy to lift things you dont need or add things you do need. If you want to make an fps game more in the lines of tactical shooters, and you want it to be your game, this is exactly what you need. I am in love with it so far and to be honest I can be pretty hard to please with kits. I like to get my hands dirty with them and a lot of times that starts to reveal a lot of problems. I have not been encountering this problem here.”

Technical Details

Features:

  • Written Entirely in C++ and Event-Driven to remain fast and Efficient compared to blueprint counterparts
  • Procedural Firearm Handling/Lag/Movement Sway/Recoil
  • Procedural Aiming
  • Procedural Look up/down and Lean
  • Procedural Length Of Pull for Stock Adjustments
  • Example Gun Builder powered by the Part Attachment System
  • Safe/Semi/Full Auto/Burst fire modes
  • Left Hand IK that works with forwarding grips
  • Firearm Part Influenced Stats (Weight/Ergonomics/Recoil)
  • Custom Physical Materials (assist in spawning impact effects from my static library)
  • Firearm Customization (every single part can be customized)
  • Magnified Scopes
  • Simulated Scope Eye box
  • Lights/Lasers
  • Forward Grips
  • Magnifiers
  • Offset Mounts
  • Flip Mounts
  • Red Dots/Holograph Sights
  • Changing Reticles
  • Changing Reticle Brightness
  • Night Vision
  • Thermal Vision
  • Muzzle Devices (such as suppressors and compensators)
  • Firearm Collision Handling
  • Much Much More that cannot fit in this list!

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