Unreal Engine – True Horror First Person View v5.3+
Unreal Engine – True Horror First Person View
Unreal Engine – True Horror First Person View : Initially designed for the Backroom game genre, it can easily be used in more general horror games in terms of style.
Player:
The First-person have full-body and is based on Lyra locomotion. It utilizes linked layers and a safe threads method from the Lyra starter pack, implementing walk, jog, and sprint methods, along with distance-matching techniques through start-stop and pivot animations.
Note: this character is not the lyra character. Is hand-made from scratch . Do not contain weapon logics or else.
True First Person Full-body
Smooth Camera Movement
Full range of movement
Natural CameraShake
Smooth Interact Crosshair
Basic Interaction & Pickups
Dynamic Footstep Sounds
Post-Process Effects
Turn in place
realist crouching
Auto depth of field camera
Distance matching (for jump)
full camera system with VHS , real time date , and real-time stopwatch.
Ai humanoid interaction (catch and die)
Ai Tentacle interaction (catch and die)
Health regeneration
Flashlight / Flashlight pickup
camera zoom (work with DoF camera and camera mode)
Damage System.
Pause menu
Mecanics:
Spline line system : designed to be combined or not with event trigger for spawn the creature along spline for scripted sequences and more complex movements.
Tentacle Pawn for Spline Line.
Humanoid AI – Roaming, Roaring, Chasing, patrolling and Attack
Tentacle AI – Roaming, Roaring, Chasing, patrolling and Attack
Door Bp (with physics)
‘Noclip’ teleportation
Playable Tentacle Monster
Weather system.
Sequences spawning
Game Over
Pause
Widgets:
Camera (VHS)
Menu : main interface ,about,settings
VHS effect Time
HUD player
Mini map
Pause menu for both playable character
GameOver
Interaction
Sounds:
47 customs sounds: stinger,drone, ambiances, ui and effects. Included Poolroom multiples water drop sounds.
65 Sound ambiance from Shooter game
Step Sound grass / metal /sand /water /wood
Fonts:
1 Custom font
FX and Visual Effect:
Insects Particles
Dust Particles
Stars Niagara Sys
Tentacle Niagara Sys
Custom Sharp Material effect
Glitch Mat Effect
Hallucination Mat Effect
Lens Bodycam Mat Effect
VHS Mat Effect
Blur Mat Effect
Outline Mat Effect
God ray light BP
Level:
Menu level
2 PoolRoom level ( day and night , mainly to show what can be done with only asset in this project and with sounds system )
2 showcase level ( template mechanics and one other for tentacles mechanics and spline line.)
Materials :
Security camera
Decals
Emissive Mat
Floor sign
Flashlight
Exit Sign
Mini map
Physics Materials : Glass / metal / sand / water / wood
2k Floor and wall tiles
4k Floor and Wall tiles
Mesh :
Flashlight
Wet Floor Sign
Security camera
green Exit Sign
red Exit Sign
Textures :
Camera Texture
Exit Sign Tex
Flashlight Tex
WetSign Tex
2k wall /floor Tex
4k wall / floor Tex
GAMEPLAY
note: only few ambient sounds are used , there no water step sound into day / night apply in level poolroom by missing time, but in showcase level Step sounds are available for testing. Day and Night levels are only for propose to play around.
Tentacle AI and Playable monster MENU scene
What can you do with this project?
Honestly this template is design for classic horror game, Especially game using camera system .
I’m using Backroom Poolroom for environment to show how the project can take different turn using different visuals effects / architectures.
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