Game DevelopmentUnreal Engine
Unreal Engine – Portals Blueprint 4.25
Portals Blueprint
Portals Blueprint : Full-transform portals, smoothly teleport and resize objects. Originally made for Unscher (a game in the 2018 Epic winter jam.) to give the impression of non-elucidian geometry or infinite stairs.
Technical Details
Limitations:
- you cannot smoothly push a large object through a portal with another large object (try this with cubes in the demo)
- Performance heavy – though probably the fastest seamless portal system for UE4
- A Portal can only recursively view its matching pair
Features:
- Portal blueprint
- Smooth transition through portal
- position, direction, momentum, and scale transformed through portal
- Compatible with Character and rigid body actors (should work for nearly anything that can overlap)
- Wall Walking non-Character BP with portal-compatible third person camera (from Unscher)
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