Game DevelopmentUnreal Engine

Unreal Engine – Photogrammetry Rock Textures

Unreal Engine - Photogrammetry Rock TexturesPhotogrammetry Rock Textures

 

Photogrammetry Rock Textures : 10 4096² Photogrammetric rock textures. Perfect for photorealistic environments. Each rock is fully PBR and includes a scanned heightmap. Use these textures on simple meshes to create complex rock formations in seconds!

10 4096² photoscanned tileable rock textures.

This set features:

  • 3 Master Rock Materials
  • 3 Material Instances per rock
  • Example meshes and scene alongside thorough documentation on how to create rock formations with these textures

Technical Details

7 Materials

54 Material Instances

40 Textures :

  • Rock_A : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
  • Rock_B : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
  • Rock_C : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
  • Rock_D : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
  • Rock_E : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
  • Rock_F : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
  • Rock_G : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
  • Rock_H : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
  • Rock_I : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
  • Rock_J : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)

*note that specular, roughness, occlusion and height are packed inside of one texture red, green, blue and alpha channels

Detail : 1024² (Normal)

Moss : 512² (Diffuse – Normal)

Sand : 1024² (Diffuse – Normal)

Snow : 1024² (Diffuse – Normal – Roughness – Specular)

4 Meshes

Engine Compatibility : 4.15 ; 4.16 ; 4.17 ; 4.18 ; 4.19

Intended Platform : Windows

Documentation Included : Yes

Important/Additional Notes : None

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