Game DevelopmentUnreal Engine
Unreal Engine – Ninja Combat v5.3
Ninja Combat
Ninja Combat : It was designed for Action RPGs, Adventure Games and “Souls-Likes”, but due to it’s very extensible nature, you may find other uses for it in your projects, and we would love to see that!
It was meticulously made, with a lot of passion and care, for developers who want to have a strong foundation for their games, without compromising their current design or getting too restricted by “templates”.
Highlights
- Multiple core GAS-related objects for Combat: Attribute Sets, Gameplay Effects, Gameplay Abilities and Tasks.
- Interface-driven approach to all components in the system. Extend or replace them as you need.
- Attacks are integrated with Motion Warping, which may provide that “combat stickiness” feel.
- Combos are driven using Unreal Engine’s State Trees.
- The Opportunity Attack framework already contains Backstabs and Parries, but it’s made in a way so you can design your own opportunity attacks.
Technical Details
- A framework (not a template) to help you with your combat systems.
- Built using the Gameplay Ability System and other Unreal Engine
- systems such as the Gameplay Targeting System, Gameplay State Trees, Motion Warping and the Physical Animation Component.
- Animation-driven, very modular, highly extensible.
- Fully written in C++, exposed to Blueprints whenever applicable.
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