Game DevelopmentUnreal Engine

Unreal Engine – Car Damage v4.26-4.27

Unreal Engine - Car DamageCar Damage

 

Car Damage : Added Sound “Engine, Cockpit Sound, Impacts” 4.22 +

  • 3 cars “4×4 – Sedan – sport”
  • 3 cars collide with each others and environment.
  • create random color in game starting “you can pick your color” by click on “select body color.
  • create mark tires.
  • Adjustable and detach doors,bumper and bonnet.
  • Light system based on driving “brake-reverse-headlights”
  • Cracks and Fractured glass “headlights-doors-windscreen-doors”
  • Camera system: 3 cameras
  • 1st camera : it’s free “mouse” camera with limit angle to get good look for a car and return to original position after 3 second with idle mouse.
  • 2nd camera : Inside Car.
  • 3rd camera :Front camera.
  • Support first and third person to get inside/out vehicles with smoothing camera.
  • Active 2 mirrors when camera inside in a car.
  • scratches.

Technical Details

Number of Blueprints: 3 Blueprint (Cars) – 3 Animation

blueprint(Modify Bones) – 6 Blueprint (wheels Suspensions)

List of Features (Please include a full, comprehensive list of the

features of your Blueprint):

  • 3 cars collide with each others and environment.
  • Create random color in game starting “you can pick your color” by

click on “select body color”.

  • Create tires skid marks.
  • Adjustable and detach doors,bumper and bonnet.
  • Disable damage.
  • Damage strength for easy or hard to car damage.
  • Light system based on driving “brake-reverse-headlights”
  • Fractured/cracks glass “headlights-doors-windscreen-doors”
  • Camera system: 3 cameras
  • 1st camera : it’s free “mouse” camera with limit angle to get good

look for a car and return to original position after 3 second with idle mouse.

  • 2nd camera : Inside Car.
  • 3rd camera :Front camera.
  • Support first and third person to get inside/out vehicles with

smoothing camera movement.

  • Active 2 mirrors when camera inside in a car.
  • Create scratches.
  • Include sound “Engine, Impacts etc.

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