Game DevelopmentUnreal Engine

Unreal Engine – Arctic Greenland Landscape v4.24-4.25

Unreal Engine - Arctic Greenland Landscape Arctic Greenland Landscape

 

Arctic Greenland Landscape : A 400 square kilometer landscape with tones of photo realistic detail: glaciers, modular ice cave, rocks, stones, various plants and more. Viewable distance around the playarea is a 3600 sqkm vista. Automated landscape layer system with 9 paintable layers and dynamic water puddle material. Also included a scriptable wind system, procedural snow and particles. Highres ground textures and procedural layer detailing. Powerful materials and landscape shader, highly tweakable.

FEATURES:

  • 400 square kilometer playable area
  • 3600 square kilometer vista area
  • 9 paintable landscape layers
  • Interactive foliage
  • Paintable procedural water puddles
  • Modular ice cave assets
  • Procedural snow material with blowing snow fx
  • Highly detailed ground textures
  • (31) ice, (7) rock, (21) plant assets for detailing
  • Procedural water material, underwater post FX
  • Spline rivers
  • Material wind system
  • Procedural ground ice, rock and plant cover

Technical Details

ASSET LIST:

  • Landscapes: 1
  • Background: 2
  • IceBergs: 6
  • IceSea: 2
  • Glacier: 6
  • IceCave: 17
  • Grass: 4
  • Var. Plants: 17
  • Ground Cover: 9
  • RiverFlows: 1
  • Rocks: 7
  • Ground Materials: 9

Physically-Based Rendering: Yes

Texture Size: The majority of assets use 4096×4096 base color, normal, and utility textures

Collision: Yes (manual/automatically generated)

Vertex Count: 20000/5000/2500/500 (ice/rocks), 1500-150 (plants)

LODs: 1-3 Levels of LOD

Number of Meshes: 76

Number of Materials and Material Instances: 144

Number of Textures: 105

Min requirements for editing: Ram: 16GB, Video: GTX 1060

Intended Platform: PC

Platforms Tested: PC

Pictures of this Game Development :

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4 Comments

    1. The project is COMPLETE YES, BUT IS UNLINKED AND 100% but UNUSABLE. We need to install it into the Vault folder right? BUT We don’t know the FOLDER NAME. even with the manifest file it is useless if we don’t know what to do with it,. !! It is the only file I have had a problem with here (I have tried other just to see, but: THIS IS THE ONE THING I PAID AND JOINED IN ORDER TO ACCESS AND IT IS 100% UNUSABLE unless I want to spend a hundred or so hour linking materials and static mesh entries by hand.. What a SHAME! If you know how get Launcher to see it by all means please let us know! :

    2. OH!! Please delete my other comment I figured it out! Use all the folder names just drag the full contents of the rar to: C:\epic games\launcher\VaultCache and it appears in Library! 🙂 Add to Project after that WOW!

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