Game DevelopmentUnreal Engine
Unreal Engine – Ancient Cistern
Ancient Cistern
An Ancient Cistern environment which uses advanced tessellated displacement in conjunction with vertex paint, mesh LODs, BSP ‘boxing’, minimalist instanced geometry and textures to achieve a high level of detail with lower performance overhead.
This environment includes many custom materials and techniques that you can dissect and utilize in your own project.
Technical Details
- Physically-Based Rendering: Yes
- Texture Size (please list textures for each resolution): 4096x, 2048x, 1024x, 512x and 32x
- Collision: Yes, auto-generated
- Vertex Count:
- LODs: Yes, 3
- Number of Meshes: 51
- Number of Materials and Material Instances: 83
- Number of Textures: 112
- Engine Compatibility: 4.11
- Intended Platform: Desktop, Console, VR
- Platforms Tested: Desktop and VR
- Documentation Included: No
- Important\Additional Notes: The flames on the torches are actually a video file which is automatically played in a PIE session via blueprint but in order for them to show up while editing you must right click the Movies/Flame01 Media Player file and click Play
Pictures of this Game Development :
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