Game DevelopmentUnreal Engine

Unreal Engine – Advanced LightActor Systems v4.25

Unreal Engine - Advanced LightActor Systems Advanced LightActor Systems


Advanced LightActor Systems : There isn’t enough space to showcase all systems in the product. Check the documentation for a full showcase and explanation in more than 6000 words with pictures about the enourmous amounts of systems implemented in the product.


General Systems (works in all Light Actors):

MULTIPLAYER READY~ Everything is replicated and multiplayer ready!

Light Flickering~ If a player aims any LightActor at an actor that has the “LightFlicker” tag added to him, the system starts flickering the light.

Pickups~ Relevant pickup actors for all LightActor Types and Battery Types.

Holstering / Hiding ~ holstering the light actor the system can completely hide the actor out of the game, or just holster it

Light Actor Relevant Systems:

Flashlight Blinding System ~ Aiming flashlight at players makes them blinded.

Flashlight Intensity Switching System ~ Switch between 3 intensity levels.

Dynamic Battery Draining System ~ The higher the intensity, the faster the battery of the flashlight drains down to 0.

Lantern Physics Swinging ~ Swinging back and forth on the X axis.

Camera NightVision ~ Night Vision functionality, with customizable settings.

Camera Recording and photo creation ~ Recording enables interactions in the world. E.G if something is recorded, start an event.

Camera aiming w/ two variations ~ Fullscreen aiming or a “Real-time” aiming where the player’s view only zooms in to the camera’s screen.

Camera Screen widget ~ battery power, battery counter, zoom levels, recording text, time passed since recording, camera focus, and more.

Camera Battery Drain System ~ More functions turned on, faster battery draining.

Watch the Introduction Video :


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