Game DevelopmentUnreal Engine

Unreal Engine – Advanced LightActor Systems v4.25

Unreal Engine - Advanced LightActor Systems Advanced LightActor Systems

 

Advanced LightActor Systems : There isn’t enough space to showcase all systems in the product. Check the documentation for a full showcase and explanation in more than 6000 words with pictures about the enourmous amounts of systems implemented in the product.

ALL ANIMATIONS COME IN LEFT HANDED, RIGHT HANDED STYLES.

General Systems (works in all Light Actors):

MULTIPLAYER READY~ Everything is replicated and multiplayer ready!

Light Flickering~ If a player aims any LightActor at an actor that has the “LightFlicker” tag added to him, the system starts flickering the light.

Pickups~ Relevant pickup actors for all LightActor Types and Battery Types.

Holstering / Hiding ~ holstering the light actor the system can completely hide the actor out of the game, or just holster it

Light Actor Relevant Systems:

Flashlight Blinding System ~ Aiming flashlight at players makes them blinded.

Flashlight Intensity Switching System ~ Switch between 3 intensity levels.

Dynamic Battery Draining System ~ The higher the intensity, the faster the battery of the flashlight drains down to 0.

Lantern Physics Swinging ~ Swinging back and forth on the X axis.

Camera NightVision ~ Night Vision functionality, with customizable settings.

Camera Recording and photo creation ~ Recording enables interactions in the world. E.G if something is recorded, start an event.

Camera aiming w/ two variations ~ Fullscreen aiming or a “Real-time” aiming where the player’s view only zooms in to the camera’s screen.

Camera Screen widget ~ battery power, battery counter, zoom levels, recording text, time passed since recording, camera focus, and more.

Camera Battery Drain System ~ More functions turned on, faster battery draining.

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