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3d Rendering with Vray 3.2 for SketchUp and Rhino 5

3d Rendering with Vray 3.2 for SketchUp and Rhino 5

3d Rendering with Vray 3.2 for SketchUp and Rhino

 

3d Rendering with Vray 3.2 for SketchUp and Rhino : In this course, Jorge Barrero from HKS will show you how to create beautiful 3D renderings with Vray for SketchUp 2016 and Vray for Rhino 5. First you will learn how to set up your initial project, including bringing in a 3d model, setting up lights and cameras, and creating materials. Then, you will learn how to render out your model, including how to utilize render settings and how to tweak those settings to get your rendered image ready for post production. Finally you will learn how bring your rendered image into Photoshop for post production, utilizing rendered channels, adding real world images, and compositing effects. When you are done with this course you will know how to bring a 3d model into Vray for Sketchup 2016 and Vray for Rhino 5, render it out, and touch it up in Photoshop to give your final image a professional finesse.


Chapter 1: Render Settings in Vray for SketchUp
Introduction to Vray for Sketchup and Rhino 53s
Layer organization in Sketchup 2016 3m 16s
Setting up front and back faces 3m 54s
Materials in SketchUp 2m 20s
Global Switches 5m 52s
System Settings in Sketchup 2016 5m 24s
Camera and Environment Settings 1m 6s
Image Sampler (Antialiasing) Settings 3m 4s
DMC Sampler Settings 3m 31s
Color Mapping 4m 5s
Render Channels Settings 2m 42s
Output Settings in Vray for Sketchup 2016 1m 42s
Indirect Illumination (GI) Settings 4m 10s
Irradiance Map and Brute Force Settings 52s

Chapter 2: Lights and Cameras in Vray for SketchUp
Vray Sun Settings 4m 51s
Vray Camera Settings 5m 49s
Exposure Color Correction 5m 2s
Vray Dome Light 4m 7s
Creating a Texture with an HDRI Image 6m 36s

Chapter 3: Materials and Rendering in Vray for SketchUp
Adjusting HDRI Images in Photoshop 2m 28s
The Relationship between Vray and Sketchup Materials 3m 42s
Adjusting Reflection and Fresnel in the Vray Material Editor 6m 42s
Reflection Glossiness Settings in Vray for Sketchup 2m 17s
Adding a Bump Map to your Material 3m 4s
Manipulating UVW Maps 1m 34s
Glass and other Transparent Materials 6m 59s
Vray Proxies 3m 38s
Importing and Instancing Vray Proxies 2m 55s
Vray Frame Buffer tools 3m 7s
Bringing Rendered Channels into Photoshop 3m 41s
Enhancing a Vray Render in Photoshop 7m 4s

Chapter 4: Render Settings, Lights, and Cameras in Vray for Rhino 5
Global Switches in Rhino 5 3m 53s
System Options in Rhino 5 1m 20s
Camera and Environment Options in Rhino 5 1m 59s
Antialiasing and DMC Sampler and Color Mapping in Rhino 5 2m 3s
Vray Frame Buffer Channels in Rhino 5 2m 2s
Output Options for a Spherical Rendering in Rhino 5 3m 8s
Indirect Illumination (GI) and Irradiance Map Options in Rhino 5 1m 57s
rute Force GI Settings in Rhino 5 2m 47s
Light Cache Settings in Rhino 5 4m 34s
Daylight System in Vray for Rhino 5 3m 43s
Ambient Occlusion and Soft Shadows in Rhino 5 2m 48s
Lens Shift Correction in Vray for Rhino 5 3m 11s
Vray Dome and HDRI Images in Rhino 5 3m 37s

Chapter 5: Material and Rendering in Vray for Rhino 5
Creating a Clear Glass Material 3m 28s
Creating Frosted and Colored Glass Materials 3m 22s
Creating and Assigning an Emissive Material 4m 4s
Saving and Loading Materials 1m 43s
UVW Mapping in Rhino 5 5m 37s
Vray Toon Material 6m 48s
Conclusion to Vray for Sketchup and Rhino 47s

the DWG Compare command
Adjusting the comparison margins
Saving a comparison drawing
Creating a shared design view
Using layers in the shared view
Marking up the shared view
Using the URL view links

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