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Udemy – AAA Game Character Creation Tutorial Part1 – High Poly

AAA Game Character Creation Tutorial Part1 - High Poly

AAA Game Character Creation Tutorial Part1 – High Poly


AAA Game Character Creation Tutorial Part1 – High Poly : Learn how a professional character artist works when creating characters for games. You’ll learn techniques like blocking out, Cloth simulation, Skin detailing, High poly creation & detailing, hair sculpting, and much more.

There is a lot that will be covered in this course, but the main topics are as follows:

  • Blocking out the character in Zbrush to set the basis and proportions.
  • Creating realistic cloth simulations in Marvelous Designer.
  • Creating the accessories and hard surface pieces in 3DS Max.
  • Detailing the character in Zbrush to achieve a realistic result.
  • Using XYZ workflow to detail the face and skin.
  • Creating stylized hair in Zbrush using curve brushes.
  • And much more.

All the hard surface modeling will be done in 3DS Max, However, the techniques used are universal and can be replicated in any other 3d modeling package. The organic and detailing will be done using Zbrush, and the cloth simulation using Marvelous Designer.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of character,


This course contains over 13 hours of content just for the part 1 – You can follow along with every single step – The course does enclose some time lapses. This is just to speed up very repetitive tasks. Still, they include commentary on top for thought criteria. The rest is done in real-time.We will start by going over our reference, and then we will dive right in and create a blockout of our Character in Zbrush. Then we will first create all of our cloth simulations in Marvelous designer to, later on, bring again into Zbrush and detail them.

Once that is done, we will jump into topogun, retopologize some of the blockout pieces to, later on, use those as a base in 3d max, where we will be creating a clean high poly model of all of our character accessories and hard surface pieces.

Finally, will then jump into Zbrush one last time to create the hair, detail the face using XYZ displacement maps, and detailing the character to achieve eye-catching results.

What you’ll learn

  • Learn how to create high poly characters from start to finish
  • Learn from industry proffecionals
  • Learn how to create clothing in marvelous designer
  • Learn how to do character sculpting in Zbrush


  • 3DS Max
  • Marvelous Designer 9-1
  • Zbrush 2021-2022
  • Topogun 2

Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & 3DS Max. (except for the sculpting and clothing parts)

Who this course is for:
This course is intended for intermediate to advanced artists

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