Software used
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FXPHD – Artistic Foundations part 2
Artistic Foundations part 2 Artistic Foundations part 2 : This course, taught by Ludovic Iochem, is the second part…
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FXPHD – Houdini Fundamentals, Collection 2
Houdini Fundamentals, Collection 2 Houdini Fundamentals, Collection 2 : This course, taught by Andrew Lowell, introduces rigid body dynamics…
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FXPHD – Houdini Fundamentals, Collection 1
Houdini Fundamentals Houdini Fundamentals, Collection 1 : This series of short lessons is designed to get a new Houdini…
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Gumroad – Trent Kaniuga – Advanced Stylized Facility Concept Art Workshop
Advanced Stylized Facility Concept Art Workshop Trent Kaniuga – Advanced Stylized Facility Concept Art Workshop : Every game studio…
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Cineversity – Microsoft Breakdown – Introduction
Microsoft Breakdown Microsoft Breakdown – Introduction : In the introduction I am presenting myself, Vincent Schwenk, a 3D artist…
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Artstation – Creating your First Ghibli/Anime-Style Textures in Substance Painter
Creating your First Ghibli/Anime-Style Textures Creating your First Ghibli/Anime-Style Textures in Substance Painter : This is Episode 1 of…
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Modeling and Texturing Photoreal Environments using Photoscan and ZBrush
Modeling and Texturing Photoreal Environments Modeling and Texturing Photoreal Environments using Photoscan and ZBrush : This in-depth course covers…
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FXPHD – Lighting and Look Development in Katana
Lighting and Look Development Lighting and Look Development in Katana : This course will cover all the aspects for…
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fxphd – ENV180 – Fundamentals in Substance Designer and Painter
Fundamentals in Substance Designer and Painter Fundamentals in Substance Designer and Painter : This course, from CG supervisor Charles…
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Unity VFX Graph – Magic Effects – Intermediate Level
Unity VFX Graph Unity VFX Graph – Magic Effects – Intermediate Level : This course is all about the…
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