Texturing a Stylized Game Environment
Texturing a Stylized Game Environment : In this Photoshop tutorial we’ll learn how to create low polygon meshes for stylized game props. we’ll then bake the high resolution detail in xNormal, and create stylized PBR ready textures in Photoshop. By the end of this Photoshop training you’ll have a solid understanding of how to create stylized props and textures with physically based materials.
Contents :
- 1 Introduction and project overview 00:47
- 2 Breaking the scene into assets 05:36
- 3 Preparing a high resolution mesh 05:39
- 4 Creating low polygon mesh 08:57
- 5 Cleaning up the low polygon mesh 09:44
- 6 Creating UV map 06:26
- 7 Baking the sculpt detail 08:49
- 8 Setting up Photoshop for texturing 07:16
- 9 Creating Specular map 09:11
- 10 Creating Albedo map 10:43
- 11 Adding detail to Albedo map 08:44
- 12 Creating Roughness map 06:56
- 13 Making Normal map 07:20
- 14 Balancing final textures 04:17
- 15 Creating Albedo map for cloth 10:43
- 16 Making Roughness and Specular maps for cloth 05:47
- 17 Creating Alpha map for cloth 09:06
- 18 Creating Metallic Map 06:54
- 19 Exporting final mesh using Marmoset Viewer 05:44
lB6MwSwNNIYYHz66UqInBRH/video%20g/33077
Direct download links 900 MB :
Direct download link reserved for subscribers only This VIP
Dear user to download files, please subscribe to the VIP member
- To activate your special membership site, just go to this link and register and activate your own membership . >>>register and activate<<<
- You can subscribe to this link and take advantage of the many benefits of membership.
- Direct downloads links
- No ads No waiting
- Download without any limitation ، all content in website
CGArchives Is The Best
Review
Review
Review this tutorial