Game DevelopmentUnreal Engine

Skeletronix: Procedural Skeleton Mesh Generation

Skeletronix Procedural Skeleton Mesh GenerationSkeletronix


Skeletronix: Procedural Skeleton Mesh Generation : Skeletronix utilizes profile assets which can be easily customized. Profiles contain several types of bones that can be added. Long bones, such as femurs, will be scaled automatically based on their start and end joints. Spines are constructed out of individual vertebrae and automatically positioned and rotated. All bone types can have their meshes specified in the profile so that you may use meshes other than the ones included. This means that Skeletronix is not limited to human creatures.

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Technical Details

List of Modules : 

  • Skeletronix (Runtime)

List of Features:

  • Easy skeleton generation.
  • Full set of human bone meshes.
  • Easily customized profile assets.
  • Full support for custom bone meshes.

Scaled to Epic skeleton: Yes

Number of Materials: 1

Number of Meshes: 18

Do Materials derive from a Master Material with instances as variation: No

Number of Textures: 3

Texture Resolution: 2048×2048, 2048×2048, 2048×2048

Intended Platforms: Windows PC

Platforms Tested: Windows PC

Documentation Included: Yes

Pictures of this Game Development  :

Watch the Introduction Video :



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