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RPManager v7.09 for 3ds max

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RPManager for 3ds maxRPManager for 3ds max

 

RPManager is an extension for Autodesk 3dsmax which makes the task of managing multiple render passes from a single scene file efficient and user-error free.

3dsmax 5’s two render presets and 3dsmax 6/7’s render preset system and 3dsmax8+’s batch render system only begin to touch the solution for a rendering management system in heavy production environments. Settings generally needed for a complete pass – camera settings, object properties, object visibility, background setup, etc. – need to be manually organized and reset for each render pass.

In common pass-rendered productions, the user will typically either setup a single scene file and manually edit parameters/scene setup to output the desired passes – which is prone to user error – or break the scene out to multiple files – which makes editing a chore and prone to error as the files need to be synchronised after each edit, usually manually. Both these methods take up large amounts of time, especially at the end of a job where many small modifications are often required, and the difficulty and hassle of setup often means users tend to break a scene down into fewer passes than desired for final control in a post processing package.

RPManager overcomes this problem in two ways: firstly it allows unlimited render passes in your scene, and secondly it brings all relevant render parameters into the one interface, controlled and restored by the RPManager engine. The few less used (in a per pass sense) or user custom render parameters not included in the RPManager interface can be controlled through the BeforePass and AfterPass scripts – if you need something done per pass and it is not in the RPManager interface but it is scriptable, then RPManager can still control this on a per-pass basis.

3ds max is an extremely flexible and capable package, and RPManager has been designed to enhanced and complement existing workflows, helping to organize and automate the often taxing task of managing multiple passes. While it replaces much of the standard 3dsmax render dialog RPManager is designed to work with it not separately to it, essential for 3rd party renderers where access may only be through the default render dialog.

RPManager is not just for those managing complex multi-pass setups. If you have ever wanted more than just two render setup slots – the default production and draft – then RPManager can save you time. From still illustration setup – where separately rendered elements make photoshop work much easier – to complex photoreal scenes – where the extra control of breaking your scene into 10+ passes – RPManager has been designed to aid workflow. Multiple cameras rendered to individual passes with a single button click saves time for architectural users. Huge working scene files no longer have to be duplicated for separate pass setup saving disk space and loading time.

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