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Real-Time Creation For Games Production by Chung Kan

Real-Time Creation For Games Production by Chung KanReal-Time Creation


Real-Time Creation For Games Production by Chung Kan : In this tutorial you will learn how to create a low poly real-time asset with modeling & UV techniques that are used in a professional production environment. You will also learn how to bake proper lighting/normal maps along with further map refinement with CrazyBump and Photoshop.


  • 3 Video Files
  • OBJ file format of the Final Low Poly Mesh
  • OBJ file format of the Final High Poly Mesh
  • TGA file format of the Normal Map
  • TGA file format of the Diffuse Lighting Map

Duration : 3hr video MP4 format with audio commentary in English

A working knowledge of 3ds max and Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages.

Topics Covered:

  • Low Poly Modeling with Maya
  • UV creation with Zbrush/3ds Max
  • Map Baking with 3ds Max
  • CrazyBump Map Extractions
  • Map Refinement with Photoshop
  • Real-Time Previewing in 3ds Max Viewport

Watch the Introduction Video : (Real-Time Creation For Games Production )



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