Real-Time Creation For Games Production by Chung Kan
Real-Time Creation
Real-Time Creation For Games Production by Chung Kan : In this tutorial you will learn how to create a low poly real-time asset with modeling & UV techniques that are used in a professional production environment. You will also learn how to bake proper lighting/normal maps along with further map refinement with CrazyBump and Photoshop.
Includes:
- 3 Video Files
- OBJ file format of the Final Low Poly Mesh
- OBJ file format of the Final High Poly Mesh
- TGA file format of the Normal Map
- TGA file format of the Diffuse Lighting Map
Duration : 3hr video MP4 format with audio commentary in English
A working knowledge of 3ds max and Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages.
Topics Covered:
- Low Poly Modeling with Maya
- UV creation with Zbrush/3ds Max
- Map Baking with 3ds Max
- CrazyBump Map Extractions
- Map Refinement with Photoshop
- Real-Time Previewing in 3ds Max Viewport
Watch the Introduction Video : (Real-Time Creation For Games Production )
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