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Procedural game environment : Unreal engine and Houdini

Procedural game environment Unreal engine and HoudiniProcedural game environment

 

Procedural game environment : Unreal engine and Houdini : In this course, we will create a professional, procedural game environment using state of the art tools and resources

Requirements

  • intermediate knowledge of unreal engine
  • beginner knowledge of houdini

Here are few of the main points we’ll cover in this course:

  • Generate procedural terrain and lakes
  • Detail landscape and generate layers masks
  • Utilize Houdini Digital Assets to empower your workflow
  • Create terrain materials from scratch
  • Generate flowfields and bake them into flowmaps for real-time usage
  • Populate huge worlds using procedurally scattered assets
  • Light your scene and present it in the best possible way

The best way to describe this course is: become a one-man army. It’s not for beginners as I won’t cover the basics but if you’ve got a handle on artist tools then get strapped-in for quite the ride! There are no time-lapse sequences and no pre-planned segments. Students will be able to follow me live digging my way to the end. I’ll be showing and explaining every little step along the way, allowing you to follow along in real-time or watch at your leisure.

WHO THIS COURSE IS FOR:

  • Intermediate game artists, level designers, game developers, or game designers
  • Unreal Engine users
  • Intermediate artists who want to learn game environment design

Who this course is for:

  • Game developers
  • Game Designes
  • Technical artists
  • Environment Artists
  • 3D Artists
  • Game artists

What you’ll learn

  • generate procedural terrain and lakes
  • detail landscape and generate layers masks
  • Utilize Houdini Digital Assets to empower your workflow
  • create terrain materials from scratch
  • generate flowfields and bake them into flowmaps for real-time usage
  • Populate huge worlds using procedurally scattered assets
  • light your scene and present it in the best possible way

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