Game DevelopmentUnreal Engine

Modular Desert Ruins

Modular Desert RuinsModular Desert Ruins


Modular Desert Ruins : High-res asset pack, especially suitable for first person and VR applications. For optimization purpose bigger wall pieces are combined and inner faces deleted. Comes with three ground materials combined into a paint-able landscape material.

Update 1.1: Huge UV optimization for lightmaps for the 3 biggest wall modules. Ligthtmap resolution for them is now set to 256 by default (used to be 1024).

Technical Details

Physically-Based Rendering: Yes

Texture sizes:

  • (14) sets sized 2048×2048 (color, normal, roughness)
  • (1) set sized 1024×1024 (color, normal, roughness)
  • (2) sets sized 2048×2048 (color, normal, roughness, height)
  • (2) 2048×2048 height maps for two of the ground materials, ready to be plugged into displacement if tesselation is needed (not plugged in by default)

Collision: Yes, automatically generated

Vertex count: 23922 to 196

LODs: Yes. 2 for each object (~50%, ~25%)

Number of Meshes: 20

Number of Materials and Material Instances: 6 materials, 15 instances

Number of Textures: 49

Intended Platform: Desktop, Console, VR

Platforms Tested: Desktop, VR

Documentation included: No

Pictures of this Game Development :



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