Modeling & Texturing a Dinosaur for Production | Complete Edition
Modeling & Texturing a Dinosaur
Modeling & Texturing a Dinosaur for Production | Complete Edition : Learn how to model and texture a full dinosaur from start to finish! You’ll gain extremely valuable industry knowledge and can be applied to any project, from VFX to real-time. Covering concept sculpting in ZBrush, doing retopo in 3D Coat, detailing the dinosaur with custom alphas, UV mapping, polypainting in ZBrush, painting in Substance Painter, exporting maps and finally rendering in Marmoset Toolbag.
YOUR TEACHER
Rowena Frenzel is a freelance character artist from Germany who specializes in creating colorful and fun creatures in 3D. She’s very passionate about teaching, which you’ll have the pleasure of experiencing in this course!
INDIVIDUAL TUTORIAL SERIES
- Modeling & Sculpting a Dinosaur
- Texturing a Dinosaur for Production
TOOLS USED
Note: A basic understanding of the software listed below is required to take this course.
- Maya
- ZBrush
- Substance Painter
- Marmoset Toolbag
- 3D Coat
CONTAINS
- 24 video files in HD
- 10 Hours 3 Minutes of video
- Study sessions
MODELING CHAPTER LIST
- 00 – Overview
- 01 – Uvs
- 02 – Project Details to Low polymesh
- 03 – Colors Part 1
- 03 – Colors Part 2
- 03 – Colors Part 3
- 04 – Export everything
- 05 – Tweaking Texture in Substance Painter
- 06 – Rendering
TEXTURING CHAPTER LIST
- 00 – Overview
- 01 – References
- 02 – Blockout
- 03 – Overpainting
- 04 – Layer Sculpting – Part 1
- 04 – Layer Sculpting – Part 2
- 04 – Layer Sculpting Part 3
- 05 – Creating Alphas
- 06 – Details Part 1
- 06 – Details Part 2
- 06 – Details Part 3
- 07 – Retopology – Part 1
- 07 – Retopology Part 2
- 08 – Posing
- 09 – Set Ideas
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