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Modeling a Hard Surface Sci-Fi Asset in 3ds Max
Modeling a Hard Surface Sci-Fi Asset
Modeling a Hard Surface Sci-Fi Asset : In this 3ds Max tutorial, we’ll go over modeling and production pipeline workflows on how to quickly model a Sci-Fi mesh. We’ll cover topics such as design block outs, creating an interesting silhouette, rules of 3, how to make functional designs and how to use concepts to help create believable and original designs. By the end of this 3ds Max training, you’ll be able to more clearly convey your ideas and tackle future projects more effectively.
Contents :
- 1 Introduction and project overview 00:52
- 2 Finalizing the details of the mesh 09:40
- 3 Lighting and setting up presentation shots 10:25
- 4 Finishing the design block out 10:05
- 5 Massing out the base 10:27
- 6 Modeling details to main panels 10:20
- 7 Finishing the back panel 10:46
- 8 Smoothing out back paneling area 03:35
- 9 Adding functional detail 10:48
- 10 Making the connection pieces 09:56
- 11 Massing out the central engine 10:45
- 12 Adding detail to piping 10:33
- 13 Finishing the top area 06:37
- 14 Detailing the wings 07:59
- 15 Building out the thruster area 10:46
- 16 Finalizing the details of the mesh 10:23
- 17 Lighting and setting up presentation shots 10:00
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