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Modeling a Hard Surface Sci-Fi Asset in 3ds Max

Modeling a Hard Surface Sci-Fi Asset in 3ds Max

Modeling a Hard Surface Sci-Fi Asset

 

Modeling a Hard Surface Sci-Fi Asset : In this 3ds Max tutorial, we’ll go over modeling and production pipeline workflows on how to quickly model a Sci-Fi mesh. We’ll cover topics such as design block outs, creating an interesting silhouette, rules of 3, how to make functional designs and how to use concepts to help create believable and original designs. By the end of this 3ds Max training, you’ll be able to more clearly convey your ideas and tackle future projects more effectively.

Contents :

  • 1 Introduction and project overview 00:52
  • 2 Finalizing the details of the mesh 09:40
  • 3 Lighting and setting up presentation shots 10:25
  • 4 Finishing the design block out   10:05
  • 5 Massing out the base   10:27
  • 6 Modeling details to main panels   10:20
  • 7 Finishing the back panel   10:46
  • 8 Smoothing out back paneling area   03:35
  • 9 Adding functional detail   10:48
  • 10 Making the connection pieces   09:56
  • 11 Massing out the central engine   10:45
  • 12 Adding detail to piping   10:33
  • 13 Finishing the top area   06:37
  • 14 Detailing the wings   07:59
  • 15 Building out the thruster area   10:46
  • 16 Finalizing the details of the mesh   10:23
  • 17 Lighting and setting up presentation shots   10:00

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