Maya Rigging Fundamentals
Maya Rigging Fundamentals
Maya Rigging Fundamentals : With expectations in VFX ever increasing, everything needs to be bigger, better, and faster than everbefore. Huge environments are no exception to this trend. In this course, Procedural Cities with Houdini and Python, you will learn how to tackle the problem of generating vast CG cities, making use of Python and various Houdini techniques, while maintaining artist control every step of the way. First, you will be introduced to Python itself, and where and how it can be used in Houdini. Next, you will learn how to populate a city plan with buildings of various types, block by block, and how to automate this using Python. Finally, Python is again used to do the heavy lifting on the skyline, building a tool that ensures artist control over the height of buildings. You will use Python to import files from disk, read from and write to files, keep track of what the set-up is doing, build node networks automatically and to develop the technology required to make this city generator work internally. By the end of this course, you will output a vast, automatically generated CG city, instanced upon a point cloud containing all the necessary attributes. With this knowledge, you can go big while keeping your memory footprint as small as possible.
Contents :
- Introduction to Rigging & Project Overview
- Introduction to Joints in Maya & Creating the Skeleton
- Introduction to FK/IK, Controllers, and Rigging the Legs
- Spline IK and Creating the Spine Rig
- Creating Switchable IK & FK Arm Rigs
- Rigging the Eyes, Neck, Head, and Hands
- Skin Binding and Weight Painting
- Creating Blend-shapes and Course Wrap-up
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