
Mastering 3D Modeling In Cinema 4D
Throughout this new series, we´ll get ourselves familiar with key aspects of 3D modeling. We´ll start with exploring and refining basic shapes, and over time we´ll move on, and start re-using already established geometry, to create new set of polygons and explore details even further.
Goal of this series is to expand our knowledge beyond basics, take a look into techniques used to create interesting and complex shapes that finally will define our concept art.
Featuring over 20 hours of training, we´ll go over few techniques used to create a polished final model.
We´ll start with quick C4D tools introduction, then move on into creating our base mesh, and create idea for our concept. Once we have our shapes established, we´ll do mesh refinement and adjustments before moving on.
To create certain level of detail, first we´ll make sure our base mesh is developed, then we´ll start with detailing stage. In this stage we´ll go over few topics like:
- Creating custom Hair instances
- Using Spline Wrap to create set of cables
- Working with Cloner object to create grid parts
- Using existing edges to generate splines and later cables
- Working with Local Subdivision
- Managing smooth surface details
- Problem solving like dealing with surface deformations, fixing bad topology
- Working with edge heavy geometry
- BONUS: Working on faster and alternative modeling method. Creating heavy back joints
Mastering 3D Modeling in Cinema 4D-396
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