Liu yifei likeness as Mulan for Photorealistic rendering
Liu yifei likeness as Mulan
( Liu yifei likeness as Mulan ) for Photorealistic rendering : Yiihuu’s grand production in late 2018 – a tutorial, never launched online before, of the look development of a rare film role, with the heroine in the Disney film “Mulan” that will be released in 2020 as the prototype. By learning the film-based process techniques, you will embrace a bright future in the CG industry where IP is prevailing.
The tutorial is instructed by Jungwon Park, senior LookDev artist from South Korea, with years of experience in game, film and TV role development. He has worked as the look developer of many games including “AION”, “Lineage” and “Blade and Soul”. In this tutorial, you will learn how to create lifelike skin texture and the high-quality rendering technique for 3D role models. Here you will acquire the exquisite modeling techniques and the whole process of look development for film roles.
Reminder: this is a middle-to-high-level tutorial designed for advanced learners of mapping and rendering, with little instruction on the modeling part, and thus requires the learners to have a good foundation in Maya.
What is film and TV role look development?
Role look development is the process of planning and selecting a role during film and TV production, and creating the CG virtual image accordingly. It is usually applied in live-action animated films, CG films and commercial blockbusters with special effects, e.g. “Gintama”, “Legend of Ravaging Dynasties”, “Warcraft”, as well as the Disney film “Mulan” that will be released in 2020.
What role does it play in the process of film and television industry?
Once the CG virtual image is completed, it can provide great support for character dressing, form, action, post-production special effects and even performance. The CG image has more freedom and modification space, which is indispensable in the film workflow.
Production of SSS skin texturing Course case 1
This section provides detailed explanation of the principle of SSS high-quality skin performance, by extracting the image texture from Texturing XYZ in ZBrush and Mari, creating the displacement map in Maya and displaying the detailed facial grid.
display of the utmost facial details Course case 2
This section is about lifelike facial details, in which the facial organs of the female role and the application of skin texturing will be introduced. It also provides a structural analysis of the eyes, as well as the principle and application of Xgen in hair generation.
high-level lighting rendering setting Course case 3
This section explains the principles of camera angle and focal length and lighting in Maya, the use of Arnold Shader for hair synthesis and final rendering, as well as adjustment via Photoshop to ensure the optimal rendering effect.
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