Little Adventurer 2D : Make a 2D Action Game with Godot 4
Little Adventurer 2D : Make a 2D Action Game with Godot 4
Little Adventurer 2D : Make a 2D Action Game with Godot 4 : In this course, we are going to create a classic 2D platformer game, with high-quality game assets.
In the game you will control Andie, our little adventurer, to explore an ancient 2D world. You’ll need to defeat the enemies and reach the portal at the end of the level to finish the game.
My goal is to create a visual-oriented course to make you feel like you are making a real 2D game from scratch.
This course comes with a high-quality game asset package, including the player and enemy animations, VFX files, parallax backgrounds (some are animated), and a level tileMap.
Along this course, you’ll learn everything you need to start your 2D platformer. From how to design the level using the AutoTile feature, how to control the 2D animations with the animatedSprite2D node, how to code the movement and the enemy patrol behavior, how to create the close-range attack and projectile systems, how to create the pick-up item and the VFX, how to create and control the game UI, all the way to how to export the game project into executable files.
I’ll try to focus on every detail, but at the same time, it would be great if you have some basic experience with some programming language. You don’t necessarily need to know anything about GDScript, but it helps if you understand some general programming ideas such as how variables and functions work.
By the end of this course, you will have a 2D platformer that you can show off to your friends.
At the end of this course, you will be able to do things like:
- How to code in GDScript, which is Godot’s built-in programming language
- How to control the player’s 2D movement
- How to use the AutoTile system with the TileMap node
- How to design a 2D game level by painting the tiles
- How to create the 2D parallax background layers
- How to control 2D animations with the animatedSprite2D node
- How to create the attack & health system
- How to create a 2D bullet system
- How to create the patrol behavior for the enemy
- How to create a pick-up item
- How to control 2D VFX
- How to handle the 2D physics layers and physics detection
- How to create game UI in Godot, like the health bar UI & the restart button
- How to use the Autoload system to control the gameplay flow
- How to reload the game scene to restart the game
- How to use Godot’s input system
- How to customize Godot’s settings for your game and your workflow
- export the game project into executable files
Please NOTE that this course DOES NOT contain any sound and music assets at the moment.
Who this course is for:
Beginners who wants to make good-looking 2D games with Godot
Beginners who wants to learn how to design 2D game levels
Beginners who wants to improve their GDScript skills for 2D games
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