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Learning Graphic Novel Storyboarding

Learning Graphic Novel Storyboarding

Learning Graphic Novel Storyboarding

 

Learning Graphic Novel Storyboarding : When it comes to conveying a story visually to readers, comic book artists can learn a lot from examining how shots are filmed in movies and television. Although comic book panels aren’t always a standard rectangular frame, you can still leverage the same storyboarding concepts, rules, and methods used in film to make your comics stronger and more digestible. In this course, join comic creator Ben Bishop as he explains how to use storyboard film techniques to understand shot composition, consistency, and movement within a frame, and apply those techniques as you build your comic book panels.Before you can start drawing your comic, you need to know the basics of shot composition and camera angles, and why they’re crucial to successfully telling your story on the page. Ben talks about the rule of thirds, wide shots, full shots, medium shots, close-ups, and more. He also demonstrates the importance of following the action in the same direction throughout any given scene. Storyboarding may not always be associated with comics, but the same rules apply. Knowing and understanding these concepts can strengthen your work.

Topics include :

  • Storyboarding for film vs. comics
  • Understanding aspect ratio
  • What is the rule of thirds?
  • The types of camera shots within illustrated comic panels
  • Zooming and panning in a still image
  • The movements of the camera within a comic scene
  • Character placement
  • Moving characters through a scene

1. What Is Storyboarding?
Storyboarding for film vs. comics 1m 49s

2. Aspect Ratio
Understanding aspect ratio 52s
What is the rule of thirds? 5m 24s

3. Shots
Intro to shots in comics 37s
Wide shot 2m 20s
Full shot 1m 19s
Medium shot 55s
Close up 51s
Extreme close up 1m 36s

4. Camera Movements
Intro to the camera in comics 31s
Zooming 2m 9s
Panning 2m 17s

5. Putting It to the Test
Character placement 30s
Conversations 2m 3s
Movement 2m 22s
Action 1m 16s
Conclusion: Camera shots and movement 1m 7s

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