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Learning Arnold Render for Cinema 4D

Learning Arnold Render for Cinema 4D

 

Arnold Render for Cinema 4D : Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, with plug-ins for Maya, Softimage, Houdini, Cinema 4D and Katana.

“Mastering Arnold Renderer for Cinema 4D” is a collection of short, educational video lessons that feature Solid Angle’s global illumination rendering engine. With a total length of 6 hours, this course is all about key concepts that will help get you started working with this highly efficient, physically-based ray tracer.

01. Layout Overiew
02. Shaders
03. Parameters Tag
04. Displacement
05. Splines and Hair
06. Particles
07. Arnold Volume
08. Lighting
09. Cameras
10. Arnold Procedural
11. Render Settings
12. Optimization and Noise Reduction
13. Drivers and Rendering
14. Compositing Workflows
15. Compositing Setups (Project Files only)

 

 

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