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Introduction to nDynamics in Maya

Introduction to nDynamics in Maya

Introduction to nDynamics in Maya

 

Introduction to nDynamics in Maya : This set of tutorials will provide you with a solid foundation for working with Maya’s nDynamics framework. We’ll get started by learning about nParticles how they can be created in a variety of ways and take on various forms. We’ll then explore the nucleus node, which is the heart of the nDynamics system. Afterwards, we’ll jump into a few project-based lessons and learn how to modify nParticle properties for larger simulations. We’ll learn techniques for simulating fire, smoke, and water. We’ll also learn how to change the physical properties of objects with nCloth, how to set up proxy objects to run simulations faster, how to work with Collision Layers, and how to use nCloth to simulate flesh on characters. By the end of this training, you will have the skills needed to working comfortably with Maya’s nDynamics module.

Contents :

  • 01. Introduction and project overview 01:26
  • 02. Creating nParticles 14:14
  • 03. Exploring the Nucleus node 17:08
  • 04. Simulating a trail of exhaust and modifying nParticle properties for larger simulations 08:39
  • 05. Finalizing our smoke trail and attaching an emitter to follow an object 14:49
  • 06. Creating a flame effect with nParticles 09:09
  • 07. Finishing our flame effect 12:22
  • 08. Filling an object with nParticles and simulating water 14:36
  • 09. Improving the quality of our water simulation and converting nParticles to a renderable mesh 16:19
  • 10. Caching nParticles 07:30
  • 11. nCloth, nConstraints, and proxy objects 13:25
  • 12. Converting a skinned mesh to an nCloth object 09:46
  • 13. Changing the physical properties of an nCloth object 05:57
  • 14. Working with Collision Layers 05:07

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