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Human Face Topology For Production by Chung Kan

Human Face Topology For Production by Chung KanHuman Face Topology

 

Human Face Topology For Production by Chung Kan : In this tutorial, you will learn how to create proper face topology from a 3D scan data head that is rigging/animation friendly with modeling techniques that are used in a professional production environment.

Includes:

  • 1 Video File
  • OBJ file format of the Final Head Mesh

Duration : 2hr video MP4 format with audio commentary in English

A working knowledge of Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages.

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