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Human Face Topology For Production by Chung Kan
Human Face Topology
Human Face Topology For Production by Chung Kan : In this tutorial, you will learn how to create proper face topology from a 3D scan data head that is rigging/animation friendly with modeling techniques that are used in a professional production environment.
Includes:
- 1 Video File
- OBJ file format of the Final Head Mesh
Duration : 2hr video MP4 format with audio commentary in English
A working knowledge of Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages.
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