Wait Loss for Cinema 4D : As a motion graphics artist, you need to be on top of your game, both creatively and technically. It doesn’t matter how much faster your systems become, creative demands are getting a lot tougher too. Wait Loss for Cinema 4D is not about teaching you the latest trendy technique or fancy feature, this is about working fast and efficiently; knowing which button to push to get the job done right … and on time.
Tim touches on virtually every aspect of Cinema 4D, from setting up the program to suit your needs on every project, through to managing larger jobs with multiple shots and assets. Working fast is essential and Tim will show you how to optimise your scenes and objects to get the maximum playback speed whilst working.
Your toolkit of skills will be bursting with tricks to achieve your goals faster, while spending less time on the technical and more time on the creative.
The 350 minutes that comprise this tutorial are spread over 27 chapters, with durations ranging from 3 minutes, up to 35 minutes, affording you fantastic flexibility to do a little or a lot, at any given time. Perhaps a 10 minute chapter while you are waiting for the pasta to cook, or a 4 minute chapter while you wait for your egg to boil!?
So what are we WAITing for?!?! Let’s check-out the chapter contents below to see what Faster & Smarter goodness awaits…
Setup – 01 New.c4d
Creating a new.c4d file will ensure that your most commonly used project settings become the default with each new Cinema 4D scene file you create. Covers project settings, customising tools, setting up and using parent / child relationships by creating render settings which are relevant to you.
Setup – 02 Preferences
Configuring the preferences to suit your workflow, OpenGL settings, managing memory and using texture paths to help with project and file management.
Setup – 03 Layout
Customising your layout and tool palettes for maximum efficiency. Using full screen mode with multiple managers. Creating tabbed managers and group windows. Configuring an attribute manager for working exclusively with tools by limiting the modes available. Easily building custom palettes using existing menus and the Customise Commands dialogue. Transfering layouts to other installations of Cinema 4D.
Setup – 04 Shortcuts
Using the customise commands dialogue to find commands and define custom keyboard shortcuts. Transfer your custom shortcuts to other installations of Cinema 4D.
The attribute manager is the key to manipulating all of your objects parameters. This section explores this manager and the powerful options available to you. Covers the modes available and working with multiple attribute managers. Create default settings for any of the objects you use and change regularly. Manipulating multiple parameters simultaneously and using formulas to facilitate easy changes whilst maintaining relative values. Navigating the attribute manager and finding specific parameters with ease.
Attribute Manager – Mesh Checking
A quick look at the Mesh Checking options available with the attribute manager modelling mode. Some tips for finding problems with your models and cleaning them up quickly and efficiently.
Axis Centre is an essential tool for manipulating objects and axis position and orientation with relation to the points, edges or polygons on a mesh, as well as the spatial relationship between parent and children object hierarchies.
A collection of tips for working with constraint tags and how these can speed up and automate tasks that would otherwise be tedious and complex. Covers the Clamp, PSR, Aim and Mirror constraints.
Using layers for scene management and efficiency with large complex scenes. We explore the various methods of adding elements to layers and working with layer hierarchies. Speeding up your scenes by disabling slow features or isolating layers to focus on an uncluttered project.
Materials – 01 Overview
This tutorial covers some generic techniques for working with materials, finding and replacing missing textures using the texture manager and setting up texture paths.
Materials – 02 Manager
Working with the material manager to display and organise your materials. Replacing multiple materials with ease. Using layers for tabbed organisation and cleaning up any duplicate or unused materials.
Materials – 04 Layered PSD
This quick tip shows you how you can keep all your textures within one Photoshop file and still access the individual layers or layer groups in your material channels.
Materials – 05 Bevel Deformer
This quick tip shows you a method for texturing the parametric bevel created when using the Bevel deformer.
Materials – 06 Parametric Objects
This quick tip demonstrates a technique which allows you to create polygon selections for isolating materials to specific parts of parametric objects.
Materials – 07 Gradients
Exploring the powerful Gradient shader. Creating stripes using UV tiling and cycling the gradient shader. Various methods of animating the gradients.
Materials – 08 Texture Tags
Using object hierarchies with texture tags and how we can assign materials to multiple objects with a few simple tricks to automate the offset of the texture for perfect alignment. Sticking the texture to multiple objects when working with deformation.
In this tutorial we explore the various techniques you can use to find and select objects, add new objects, manipulate your objects and work with parenting / unparenting animated objects.
Objects – Extrude Hierarchy
In this quick tip we look at a method of extruding multiple splines imported from Illustrator whilst automatically naming all the objects created and orienting the object axis based on the spline.
Takes – 01 MultiCamera Shot
Using takes will greatly improve your day to day workflow. This first tutorial covers a multi-camera shoot and how using takes can make this process streamlined and efficient.
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