Hard Surface Modeling in Houdini
Hard Surface Modeling in Houdini : This training covers the process of building a highly detailed sci-fi power module and it’s surrounding environment entirely from scratch in Houdini. To model this scene we shall use a combination of poly modeling, NURBS, VDB and a little bit of VOPS.
This training will also help highlight the advantages of having a procedural system while building complex models and environments. The final chapter will take a look at how to render the scene in Octane Standalone by exporting the scene using Alembic.
The training is broken into 4 parts. You can read the details of each part after the break.
NOTE: This is training does not cover UV mapping and texturing of the scene
part 1
Content Details – 7 Video Chapters (with Audio) : Duration – 118 mins
lesson plan
- modeling the basic structure
- building the metal frame
- making the power block using VDB
- modeling the top connector
- adding a frame to the power block
- building ends for the metal frame
- building internal connectors
part 2
Content Details – 7 Video Chapters (with Audio) :Duration – 114 mins
lesson plan
- modeling internal cabling
- adding additional details to the model
- modeling the basics of the centre
- adding panels to the centre
- adding inner blades for the engine
- building the outer module of the engine
- finishing the outer module of the engine
part 3
Content Details – 9 Video Chapters (with Audio) : Duration – 157 mins
lesson plan
- modeling the engine core
- finishing the engine core
- building the back of the engine
- modeling the front of the power module
- building the power pins
- sdding cables to the front module
- modeling the back fins
- modeling the exhaust
- building the interior details for the exhaust
part 4
Content Details – 7 Video Chapters (with Audio) : Duration – 120 mins
lesson plan
- modeling the base armour
- starting with the environment. Building the cable box.
- modeling the platform
- building and simulating the cables
- adding the top lighting structure
- modeling a chair and a computer
- exporting and rendering in Octane Standalone. (chapter will be updated in a few weeks.)
Watch the Introduction Video:
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