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Hard Surface Modeling a Modular Structure for Games

Hard Surface Modeling a Modular Structure for Games in 3ds Max

Hard Surface Modeling a Modular Structure

 

Hard Surface Modeling a Modular Structure : In this course, we’ll look at methods for modular modeling inside 3ds Max. When it comes to creating believable game art, detail and structure are important. With that in mind, we’ll cover a detailed process to ensure our model has a final look that’ll transition well. We’ll also make sure our models will work later in the process, such as baking and detailing in ZBrush. By the end of this 3ds Max tutorial, you’ll understand the subdivision modeling practices needed to finish out your own modular structure for games.

Contents :

  • Introduction and project overview
  • Examining our design
  • Speeding up our workflow with hotkeys
  • Finalizing the central pillar
  • Finalizing the top torus
  • Refining the top corners
  • Finalizing the top corners
  • Refining the central body
  • Finalizing the top structure
  • Redesigning the bottom section
  • Refining the bottom section
  • Finishing the bottom section
  • Re-examining the modularity of the structure

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