Hard Surface Modeling a Modular Structure for Games
Hard Surface Modeling a Modular Structure
Hard Surface Modeling a Modular Structure : In this course, we’ll look at methods for modular modeling inside 3ds Max. When it comes to creating believable game art, detail and structure are important. With that in mind, we’ll cover a detailed process to ensure our model has a final look that’ll transition well. We’ll also make sure our models will work later in the process, such as baking and detailing in ZBrush. By the end of this 3ds Max tutorial, you’ll understand the subdivision modeling practices needed to finish out your own modular structure for games.
Contents :
- Introduction and project overview
- Examining our design
- Speeding up our workflow with hotkeys
- Finalizing the central pillar
- Finalizing the top torus
- Refining the top corners
- Finalizing the top corners
- Refining the central body
- Finalizing the top structure
- Redesigning the bottom section
- Refining the bottom section
- Finishing the bottom section
- Re-examining the modularity of the structure
lB6MwSwNNIYYHz66UqInBRH/video%20g/33543
Direct download links 900 MB :
Direct download link reserved for subscribers only This VIP
Dear user to download files, please subscribe to the VIP member
- To activate your special membership site, just go to this link and register and activate your own membership . >>>register and activate<<<
- You can subscribe to this link and take advantage of the many benefits of membership.
- Direct downloads links
- No ads No waiting
- Download without any limitation ، all content in website
CGArchives Is The Best
Review
Review
Review this tutorial