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HairTG – Surface, Feather Edition for Substance Designer

Artstation – HairTG – Surface, Feather Edition for Substance DesignerHairTG – Surface Feather Edition


HairTG – Surface, Feather Edition for Substance Designer is a procedural feather texture generator for Substance Designer. It generates PBR (Physical Based Rendering) textures for game engines/renderers as well as outputs which may be used in 2D works/illustration. It is provided with 2 manuals and a 4-part, 2h+ video tutorial.

HairTG – Surface, Feather Edition has been nominated for the Substance Designer Insanity Awards 2020!


  • The feather tool in sbsar form plus various utilities
  • 12 example feathers (sbs)
  • Example tiling graph and feather cover graph (sbs)
  • A User Manual and a Reference Manual
  • A 4-part, 2h+ video tutorial

Main Features

  • Generation of procedural PBR (Physical Based Rendering) feather textures of variable shape, density, color and
  • many other configurable aspects.
  • Extensive shaping controls at the feather, barb and shaft levels.
  • Curve support enabling to vary parameter values along the length of the feather or the barb (up to 19 parameters per vane may be driven by curves).
  • Simulation of the afterfeather section (thin hair/barbula at the bottom of the feather) with curve-driven break-up within barb components.
  • Handling of break-up sections inside the vane’s barb using curves.
  • Outputs the following PBR maps: Mask, Alpha, Depth (Height), Color, Flow (Direction), Normal, Roughness, Ambient Occlusion up to 8K in resolution.
  • Outputs Grayscale and Color Art maps suitable for 2D/illustration purpose, each of them supporting multiple display modes.
  • Per-vane properties so each vane may have a different shape/color etc. Some properties are also common to both vanes.
  • The overall 2D curvature of the feather can be designed in the 2D view using control points.
  • Multiple colorization modes, including per barb component and vane overlays.
  • Configurable shaft thickness, height and coloring.
  • Vane and feather 3D aspect configurable with depth profiles.
  • Tiling tools to assemble feathers into single large textures.
  • 2D and 3D renders inside Substance Designer.

Watch the Introduction Video :



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