Hair Creation for Games
Hair Creation for Games with Johan Lithvall : This class will teach you how to create AAA quality hair for games. Using techniques developed during the production of Horizon Zero Dawn, you will be taken through the full process of planning your work, creating hairs in xgen, baking the hairs into textures, creating a hair asset, and finally putting it into Unreal Engine. The class will contain both practical workflows and theoretical mindsets to help you further hone your skills in hair creation for games.
In an effort to achieve realistic characters and digi doubles, whether for film or games, creating realistic and believable hair is a huge selling point. From helmet hairdos, to sparse hair cards, to detailed looking layered hair sculpts with splines & dynamics created in Xgen, studio artists are specializing in hair creation. After all, “Beauty is in the eye of the beholder” and hair plays a huge role in defining that believability. In this next industry session, we’ll give you a better insight into that process. We’re happy to have Johan Lithvall, Hair Specialist, who was responsible for creating some of the amazing hairstyles for the main characters of the stunning game, Horizon Zero Dawn. Johan, not only created the hero assets, but established a pipeline for the hair creation, and educated outsourcing vendors in creating hairs and workflows. Johan will cover his overall workflow and technical elements to create realistic hairstyles. He’ll also briefly talk about his highly successful class, “Hair Creation for Games.”
Photos of this training course: (Hair Creation for Games)
Watch the Introduction Video:
Direct download links 16 GB :
CGArchives Is The Best